fastapi-gsap/.venv/lib/python3.12/site-packages/greenlet/TThreadStateCreator.hpp
Tyler J King e744336385 fix: capability enforcement, credential safety, atomic delegations, input validation
C-6: ConnectorRuntime enforces capability_mask per operation.
     READ-only ACs cannot invoke MUTATE operations (wipe, lock, retire).
C-7: AC validated against database (exists, active, not expired)
     before connector invocation.
C-9: Delegated AC capability bounded by delegator's capability.
C-10: Command counter uses atomic SQL increment with limit check.
M-23: expire_stale() uses same atomic SQL pattern.

H-1: Sensitive credential fields hidden from repr/logs via repr=False.
H-2: Stub backend requires ALLOW_STUB_CREDENTIALS=true to activate.
H-3: Kerberos backend raises CredentialResolutionError instead of
     returning stub ticket.
H-4: Chronicle INTENT emitted before execution, RESULT after.
H-5: device_id validated as UUID before Graph API URL interpolation.
H-8: ConnectorRuntime enforces governance for all connector invocations.

Signed-off-by: Tyler King <tking@guildhouse.dev>
2026-04-14 08:13:27 -04:00

102 lines
2.6 KiB
C++

#ifndef GREENLET_THREAD_STATE_CREATOR_HPP
#define GREENLET_THREAD_STATE_CREATOR_HPP
#include <ctime>
#include <stdexcept>
#include "greenlet_internal.hpp"
#include "greenlet_refs.hpp"
#include "greenlet_thread_support.hpp"
#include "TThreadState.hpp"
namespace greenlet {
typedef void (*ThreadStateDestructor)(ThreadState* const);
// Only one of these, auto created per thread as a thread_local.
// Constructing the state constructs the MainGreenlet.
template<ThreadStateDestructor Destructor>
class ThreadStateCreator
{
private:
// Initialized to 1, and, if still 1, created on access.
// Set to 0 on destruction.
ThreadState* _state;
G_NO_COPIES_OF_CLS(ThreadStateCreator);
inline bool has_initialized_state() const noexcept
{
return this->_state != (ThreadState*)1;
}
inline bool has_state() const noexcept
{
return this->has_initialized_state() && this->_state != nullptr;
}
public:
ThreadStateCreator() :
_state((ThreadState*)1)
{
}
~ThreadStateCreator()
{
if (this->has_state()) {
Destructor(this->_state);
}
this->_state = nullptr;
}
inline ThreadState& state()
{
// The main greenlet will own this pointer when it is created,
// which will be right after this. The plan is to give every
// greenlet a pointer to the main greenlet for the thread it
// runs in; if we are doing something cross-thread, we need to
// access the pointer from the main greenlet. Deleting the
// thread, and hence the thread-local storage, will delete the
// state pointer in the main greenlet.
if (!this->has_initialized_state()) {
// XXX: Assuming allocation never fails
this->_state = new ThreadState;
// For non-standard threading, we need to store an object
// in the Python thread state dictionary so that it can be
// DECREF'd when the thread ends (ideally; the dict could
// last longer) and clean this object up.
}
if (!this->_state) {
throw std::runtime_error("Accessing state after destruction.");
}
return *this->_state;
}
operator ThreadState&()
{
return this->state();
}
operator ThreadState*()
{
return &this->state();
}
inline int tp_traverse(visitproc visit, void* arg)
{
if (this->has_state()) {
return this->_state->tp_traverse(visit, arg);
}
return 0;
}
};
}; // namespace greenlet
#endif